Introduction
| A learning activity
can be defined as an interaction between a learner and an environment,
leading to a planned outcome. It is the planned outcome which makes
learning a purposeful activity. |
Practitioners have always planned activities for learning. Designing
activities that promote effective learning is an essential component of
the practitioner’s art. In a technology-rich context, this process
is brought into sharper focus by the extended range of options available
but the key elements remain consistent. Each of the three elements at
the heart of this process brings with it factors which will have some
influence on the designing process. These are:
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Learners
Their needs, motives for learning, prior experience of learning, social
and interpersonal skills, preferred learning styles and expectations of
the course and of the practitioner
Learning environment (face-to-face or virtual)
Available resources, tools, facilities and services and their match with
the learners’ needs
Intended learning outcomes
The purpose behind the learning activity; internal or external goals and
targets
The learning activity at the centre of the process represents the means
by which the practitioner brings about learning and seeks to influence
the development of learners.
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Within the context of any activity, the interaction between these three
elements will be dynamic and may influence decisions in an unequal way.
The decisions that underpin designing for learning in any particular context,
and in any given pedagogic approach, will increasingly involve a selection
from both new and established practices, based on perceptions of the learners’
needs, the nature of the learning environment and the intended outcomes,
as practitioners seek to orchestrate effective learning by seeking out
the most appropriate tools.
A model
of learning activity design illustrates more fully the art
of the practitioner at work in creating and sequencing learning activities,
by highlighting the importance of aligning the three essential elements
at the heart of learning activity design with the overall pedagogical
approach and practice.
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