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Building in e-learning
As a starting point, judgements about effective practice with e-learning can be based on the same criteria as judgements about effective practice in learning generally – that the practice should:
And in the broadest sense, effective learning is likely to occur when opportunities to learn involve:
Bringing about effective learning, however, is a complex and creative process which involves identifying objectives, recognising the needs of the learners, selecting the most suitable approach, and then striking an appropriate balance between e-learning and other modes of delivery when working within a technology-rich context (one in which practitioners can choose between e-learning and traditional options). Furthermore, learning takes place in a social and curricular as well as physical context. The individual’s relationship with the group or groups that surround the learning activities will also partly define the learning outcomes. The curricular context may also influence the process by suggesting a particular pedagogical approach which in turn must be matched to learners, the resources available in the learning environment and the intended outcomes. In this guide, this complex process on which the art of the practitioner depends has been termed 'designing for learning'.
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